Oct 9, 2022
I decided to dive into the image to image feature of stable diffusion, which
allows you to start with a simple input image, and then use a text description
to have stable diffusion hallucinate your image into one that more closely
matches the text description.
The theme this week was an appropriately Halloween theme of a haunted house on a
hill with some jack-o-lanterns. For this exercise I took the final picture that
my wife painted and then fed that as the input into stable diffusion to see what
we could get as a result.
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Oct 2, 2022
Decided to see if I couldn't embed a threejs example into my Hugo site with
this weeks
challenge. The challenge this week being a pink cloud, to which I
figured I
would see what I could accomplish in short notice with threejs and
some butchered shader example code.
I have a basic understanding of what's going on with the shader, but it's
going to take a lot longer than a week to get it completely unraveled. I would
say that my work with Blender helped with the little understanding I have
managed to glean and I'm overall happy that I was able to get this example
embedded into the page in a decent manner.
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Sep 25, 2022
I’ve decided to give Stable Diffusion a dive for this week’s challenge. Took the
week to learn how to get everything set up and then used it to generate the
following images based on this weeks prompt of pink mushrooms at night in a field of ferns.
The whole thing was surprisingly easy to get set up. The hardest part has been
finding the decent prompts. It’s turned into an interesting problem and require
thinking quite differently about how I would describe a particular scene.
Overall it’s pretty amazing what you can produce with the tool. I’m quite
excited about the potential for prototyping ideas or just idea hunting in
general.
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Sep 18, 2022
Another week with not a lot of time, so I grabbed a free resource and used it to
practice shape keys.
"Mandalorian / Baby Yoda [Star Wars] Low Poly" by micaelsampaio is licensed under Creative Commons Attribution.
Sep 11, 2022
This week neither of us had a lot of time so I kept it simple. Happy with how
the whale and lighting turned out.
Sep 4, 2022
Scheduling had us both in a bit of a rush this week so we decided to to
something simple. I wanted to try expressing an idea that I’ve had about looping
animations for a while now, see if it would actually work as I figured it
should. Aside from rendering some low-poly food to use as assets, and what I did
was set up a procedural background, and then tied that background to the
position in space, of an empty object. Then I animated that object through a
circular looping animation, meaning that when the animation had finished, it
would have smoothly looped completely around in a non-obvious way. Worked out
exactly as I’d hoped and produced these trippy animations.
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Aug 28, 2022
The subject this week was a moth with a moon in the background. My wife finished
her painting quickly this week and I wanted to mess around with animation, so I
came up with this idea. I took a picture of her moth in fact, and then cut that
out and used it as a texture for my piece. I then spiced it up by having the
animation rotate through hue, saturation, etc.
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Aug 21, 2022
The subject was a drink and a beach, a lot like the old Corona commercials. I
figured it would be a good opportunity to try out some transparency and then I
threw in some procedural texturing to get the sand and wood textures. I tried
going with an NPR look but I just couldn’t get
it to look the way I wanted it so I went with Cycles.
If I were to do this one again I would try for a Porco Rosso look as I think it
would be suited here. If you look close enough, you’ll notice the glass if
floating.
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Aug 14, 2022
I’m a big fan of paintings and pictures of a boat with “Point
Reyes”
on the bow for some reason. I must have seen the picture come up on the
Chromecast idle rotation and there are some pretty great pictures and
drawings/paintings of it out there. And then I’m also a fan of some photos of
the Namibian desert
that I’ve seen, likely also on the Chromecast. So I took some liberties with my
wife’s subject of a boat at sea this week and decided to model the boat and
then projection map the texture to it. Was interesting and I’m okay with the result
aside from not having a ton of time to work on the lighting again.
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Aug 7, 2022
This week was Flamingos. This was our first weekly challenge, and I have some
experience with Blender so I picked rigging and cloth sim as specific things I
wanted to work on this week. I bit off way more than I should have and had no
time to work on lighting so that’s a bit of a rush job. But I was able to get a
decent generic Flamingo model done with an
inverse kinematics
rigged neck to make it easier to pose. And then I was able to drape a canvas
cloth sim over a stack of boxes and over some wagon train style struts. Managed
to get the cloth to sew to pinned vertices to create the effect of looking tied
down.
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